warcraft dungeon drops
In World of Warcraft, how do you tell the difference between mage gear and healer gear?
Whenever I’m in dungeons, people are always talking about cloth drops as mage gear or healer gear. How do you tell the difference? Is it something to do with what stats it has? This is probably a really stupid question, but I might as well get it answered now and avoid some sticky situations in the future. Thanks!
it depends on the stats.
Example 1 – Gloves with hit rating, intellect, stamina, spellpower, critical strike and haste.
these would be excellent mage gloves, because of these stats. Crit and Hit and Haste are very important for your spells, and stamina and intellect increase survivabilty and your mana.
Example 2 – Gloves with stamina, intellect, spirit, haste, spell power and critical strike. Hit rating is useless for healers, and spirit is the way to go. not much caster gear has spirit, because it’s not as useful for offense as it is for healing.
-Examples of real items- (just got em quickly from wowhead)
Mage/Caster – http://www.wowhead.com/item=49788
Healer – http://www.wowhead.com/item=45293
Make gold by dungeon leveling in WoW
Download Dugi’s In-Game 1-80 Dungeon Leveling and Gold Guide
There are two major questions every World of Warcraft player is always looking for the answer to, and dungeon leveling provides the perfect solution to both of these questions. All WoW players are always trying to find faster ways to level their characters and new ways to make more gold than they ever had before. Thanks to patch 3.3 in Wrath of the Lich King, we now have the dungeon finder system. The dungeon finder solved a problem so many players had: not being able to find a group to complete dungeons with. However, the dungeon finder is much more than a tool for level 80 characters to earn badges and gear up. It also provides the perfect way to power level.
More Experience
Many of the early WoW dungeons from the original game and the Burning Crusade have been overlooked in the past few years, thanks to all the new content from the Wrath of the Lich King expansion. But don’t forget that those early parts of the game had dungeons too, and these dungeons provide a valuable resource for those who want to power level their characters more quickly than they ever have before. The average experience earned per second is far higher for those who are dungeon leveling instead of traditional solo questing, and the rewards earned from completing dungeon quests are of much better quality than those earned in the solo route.
More Gold
Additionally, dungeon leveling also allows you to earn a lot more gold in a shorter amount of time than questing alone. There are three ways dungeon leveling can help you earn plenty of WoW gold. The most basic way is the fact that you’re killing monsters much more quickly and efficiently. Each kill gives you a cut of the gold as loot, and party members take turns looting the kills. Simply selling all the trash you pick up from all of those kills will help you earn even more gold than you could by questing alone.
The second level of earning more gold from dungeon leveling is the fact that you’ll have more access to unique and useful items that can be sold on the auction house. If you don’t know how to use the auction house, then it’s definitely worth your time to learn, especially if you’re power leveling through the dungeon finder system. Creatures will drop cloth, gems, and other materials for various professions, and all of these will sell on the auction house. You increase the likelihood of actually seeing these items drop by going the dungeon leveling route instead of the solo questing one.
The third level of making WoW gold from dungeon leveling also involves the auction house, but it also requires that you have an enchanter in your group. If there’s an enchanter in the group, then you will have the option to “Disenchant” in addition to “Need or “Greed.” Selecting “Disenchant” is a great way to get enchanting materials and earn some extra gold on the auction house.
Download Dugi’s In-Game 1-80 Dungeon Leveling and Gold Guide
About the Author
Dungeon Leveling and gold guide
Should transmogrification change the way lockouts function? (wowinsider)
I've admitted to my transmogrification habit on a few occasions now. One of the things that it's brought to my attention is that I really, really hate heroic lockouts on content I can easily solo. Like all _Burning Crusade_ and _Wrath of the Lich King_ heroic five man dungeons, for instance. Let me tell you a true story. I have been running heroic Azjol-Nerub once a day for a week now. Every day, I zone in, kill everything in my path like an unstoppable juggernaut of death, reach Anub'arak himself and crush his carapace with wrenching blows from my two gigantic swords, then peel open his husk to find the same exact drops, none of which are a plate helm. It's annoying, because it only takes five minutes to do but I can't devote, say, a half hour to doing it six times because _it's a heroic and locks me out for an entire day_. I find this absurd. I especially find it absurd because it's not as if older heroics get a lot of at-level use nowadays. People who ding 80 don't queue up for heroic Azjol, they go to Hyjal or Vashj'ir. Nowadays, ...